Article

Caspar, the media literacy game

Villa Crossmedia is a European project from the Interreg IVA 2 Zeeën-program, managed by the city of Mechelen, and partnering with Het Entrepot (Brugges), CSV Media Club House (Ipswich) and Thomas More (Mechelen).

The aim of the Villa Crossmedia project is to make young people aware of the opportunities, but also the pitfalls that accompany the use of new media. Villa Crossmedia provides young people with the opportunity to fully experiment with media, and tries to make them more media literate at the same time.

Villa Crossmedia devised, together with Mediaraven, also an expert in young people and media, a game to test and enhance the media literacy of young people. The result is the Caspar game. A game targeted at young people from 12 to 26 years old, with diverse difficulty degrees. So it can be played by everyone, from a media layman to a media geek. You can request the game for free right here.

The questions and assignments in the game came about in cooperation with Sensoa. The name of the game functions as a ‘mnemonic device’ for items a young media maker has to think about and to take into account when producing media, and stands for CASPAR:

● Copyright

● Audience /aim

● Storytelling

● Privacy

● Authorship

● Research

How do you play the one and only CASPAR card game?

What do you need to play the game?

  • WIFI
  • At least 1 smartphone with the QR scanner app (app store: look for QR)
  • A dice or dice app (app store: look for dice)

What type of cards are there in the game?

  • Question cards (39)
  • Assignment cards (8)
  • Noise cards (5)
  • Two blank cards (wild cards)

The question cards have a blue, purple or orange color. The assignment or noise cards are yellow.

How much players can play this game?

This game is played with at least 2 teams of 4 players or at most 6 teams with a self-to- determine number of players. It can be handy to indicate an independent game leader, but this is no requirement.

Course of the game

How do you start?

Put all cards on a stack in the middle, with the QR codes facing upwards. Indicate a team to take first turn.

What is the aim of the game?

Collect as much CASPAR cards as possible. Each card counts as one point. Did you collect each color? Then you can double your points at the end of the game.

How does the game progress further?

The first team takes a card from the stack and gives this card to the team on their right. They will read the question out loud.

If you draw a blue, purple or orange card, then you have a question card.

You may roll the dice.

If you throw a 1 or 2, you get an easy question.

If you throw a 3 or 4, you get a medium question.

If you throw a 5 or 6, you get a hard question.

The reader can unlock the questions by scanning the QR code. If you answered the question correctly, you can keep the card. If your answer was wrong, you have to put the card back at the bottom of the stack.

If you draw a yellow card, then you have an assignment or noise card.

Scan the QR code and find out if you drew an assignment or a noise card.

An assignment card has to be executed by all teams. After reading the tip on the assignment card, each team delegates a representative who will perform the assignment. Each team will also wager a self-to- determine number of CASPAR cards (with a maximum of 4 cards).

Do you not yet have any CASPAR cards? Or you do not want to wager any cards? Then you can only battle for the assignment card that is being read.

Did you wager any cards and did you win the assignment? Then you can choose freely the exact number of cards you wagered from the open hand of your opponents, on top of the won assignment card.

Did you lose? Then you do not lose the cards in case you wagered them. The winning team can, however, choose cards from your open hand, even if you did not wager any cards.

Do you have a noise card? You can keep it anyway. Dependent on the situation that is described on the noise card you can have either good or bad luck.

When is the game finished?

Het game is over when there are no more cards on the stack in the middle, or when the game leader decides the game is over. Each team counts its CASPAR cards. Each card is worth one point. Do not forget that you can double your points if you collected all four colors. The team with the most points wins.

Variations of the game

1. Do you want to limit the duration of the game? You can choose to place less questions on the stack. All cards are numbered. You can look at all of the cards one by one on the website, and select them for your game.

2. The blank cards give you the opportunity to add two more assignments or questions to the game yourself.

3. Do you play the game with a group of beginners? Or with advanced players? You can choose to play without the dice and just play the game with only easy or hard questions.

4. You can also play the game as a quiz.